Wednesday, June 12, 2019
Edwin Henry Landseers work Waiting Essay Example | Topics and Well Written Essays - 500 words
Edwin Henry Landseers work Waiting - Essay ExampleThe essay Edwin Henry Landseers work Waiting discovers the scene Waiting, created by Edwin Landseer. Because all(a) artists tend to capture the images and scenes that mean the most to them, whether they intend to or not, they also manage to provide their audience with clues as to the ideals of their era. As a result, artistic efforts very much provide useful tools for the study and understanding of complicated concepts in a variety of fields. In cases in which the artists choose to provide visual images in which the forms and figures atomic number 18 recognizable, future generations are able to get a sense of how these people lived by examining shifts in depictions, deliberate misrepresentation and so forth that provide clues as to the underlying social structures. These ideas can be found in Sir Edwin Henry Landseers work, such as in his oil on canvas painting Waiting This painting appears to represent an inner courtyard to an est ate. An arched wooden door stands ajar at the back of the painting revealing blue lurch and green fields, but there is a stonework wall surrounding the picture space and the ground is covered with bare ground and more stonework. A cement stairway curves up along the left-hand side of the painting just revealing the bottom edge of another wooden door at the legislate of the steps. The second-floor banister for these steps is covered with a red rug on which perch several birds. The main characters of the image, though, are a dazzlingly white horse, a small black dog and a much larger black.
Tuesday, June 11, 2019
Peer Influence on Individuals Behavior Essay Example | Topics and Well Written Essays - 1500 words
Peer Influence on Individuals Behavior - Essay ExampleAdditionally, studies have indicated that adolescents are more controlled by their peers compared to grown-ups. This increased photo to peer compliance during adolescence has been expressed as an emotional way station that connects the gap between being expressively reliant on parents during babyhood to nice an expressively independent grown-up (Fadell & Temkow, 2010).Influence from peers and peer choice are corresponding processes that collaborate to generate the adolescents affable mannikin. youthfuls obtain friends who are equal to them and they as well seem to get new friends who are somewhat similar to their old friends. This hemophilic selection process generates stability in the social framework. However, friends might be alike on one trait while being dissimilar on others and are never the same to the adolescent. These disparities generate opportunities for adolescents to becharm the behavior of each other. In conseq uence of this influence, adolescents might alter their approaches or behaviors. Consequently, prospect friendship selection might reflect this change. Thus, the adolescent social framework is best considered as being dynamic where choice and influence collaborate to generate both stability and change for the adolescent (Luo, et al., 2003).Peer groups regularly be unspecified standards for their members behavior that differentiate them from other peer groups. For instance, most high schools have groups of solemn students, musicians, insurgents, athletes, outsiders and collectively oriented or admired students. These groups form an prize chain of command since they have diverse statuses. The well-liked crowd, differentiated by luxurious clothing and striking physical appearance, are frequently the peer groups in the highest class. Adolescents confidence can be affected by how they perceive the grade of their individual peer group as compared to other groups. Grown-ups occasionally disparage
Monday, June 10, 2019
American Popular Culture Assignment Example | Topics and Well Written Essays - 500 words
American Popular Culture - Assignment ExampleLike in case of Star Trek (Put Locker 010), this put on film gives visual as well as audio information about the story. The advent of movies and television has enabled knowing what is happening around us and in the whole world.The use of visual images in movies and television provides additional information not readily available through reading or listening to radio. goggle box and movies also brought new ways to understand surrounding environment and society (Kellner 1). Visual images from movies or television ar good learning tools to some scholars reading material culture in America has reduced to some extent due to influence of television ad movies. Acquiring similar information such as those in novels is now possible through watching an entertaining movie. In the movies, stars usually portray a culture that we unconsciously follow and start practicing (Media Literacy vomit up 2). In music videos, a dance style by a musician such a s Michael Jacksons break dance has influenced the stream dancing styles. Considering for example Jacksons music video of Moonwalk (Slake 200) has been copied unconsciously by most individuals not only in US simply also in other parts of the world.Listening to radio provided information about news or music but left room for imagery of how the environment and events taking place. Using visual images on television news provide the information of the scene and make one unconsciously think that they are in the same scene. This has in turn reduces the number of people listening to radio to get informed. After watching, the conversation also differs compared to those who previously listened due to affair of visual information about the scene and characters involved.Dressing cord and hairstyles has changed over time depending on influence of the images on television and characters that movie
Sunday, June 9, 2019
The Speeches of Richmond and Richard in Shakespeare's Richard III Essay
The Speeches of Richmond and Richard in Shakespeares Richard III - Essay ExampleIn Act III, Richard has the two princes imprisoned in the Tower of London. He also buy offs rid of all the people who might stand between him and the throne and spreads the report that Edwards marriage to Elizabeth was invalid and hence the children illegitimate and did not have right to the throne. In Act IV, Richard is finally crowned the King of England. However, he still fells dangerous that the princes may one day stake their claim at the throne and so has them killed. The last and the final Act, shows the preparations for the Battle, the actual battle and Richards death in a bloody duel with Richmond. Richmond does not enter the simulated military operation until the final Act, but as the one who finally defeats Richard his character is shown to be virtuous in contrast to the evil Richard. The contrast between Richard and Richmonds characters is best brought out in the spoken languagees that th e two give to their respective armies just before the start of the Battle. The Act V, film III shows the preparations made by the two warring sides on the night before and early morning of the battle. Scene III is one of the longest scenes of the play and culminates with the two commanders addressing their troops. The two speeches bring out the basic characteristics of Richard and Richmond. ... Also, by promising that he would martyr himself if the need arises, he showed that he was a leader of men. Richard, on the other hand, tells the soldiers that their adversaries were not worthy people and were just scum of Bretons, and base lackey peasants and were led by a paltry fellow, a milk-sop. His speech does not say anything that would lift his soldiers spirits or fill them with enthusiasm to defeat the enemy. If anything, the speech made it look like that defeating the invaders should be a childs play. The ineffectualness of the speech and his words raise questions regarding Richard s leadership abilities. Richard was fighting the battle to protect his kingdom and his right to the throne. As such he should have been much more than motivated to win the battle and prove to everyone that he truly deserved to be the king. Unfortunately, he did not take Richmonds threat seriously. Richard had ascended the throne with relative substitute by either convincing people to side with him or killing those who opposed him. He thought of himself as an intelligent and charismatic person who could get anything that he wanted. Until the battle of the Bosworth Field, he had never really been challenged because he had taken care to kill all those who could challenge him. As a result, his speech reflected his arrogance. inappropriate Richmond, Richards speech did not promise to lead his troops from the front or to die for the cause if need be. Instead, he arrogantly told his troops to whip these stragglers oer the seas again because the invaders were not worthy enough to enjoy our lands. He did not appeal to his soldiers to protect the honor of the land from foreigners,
Men as Contemporary Shopping Spectacles in London Essay
Men as Contemporary Shopping Spectacles in London - Essay ExampleLondons Covent Garden market surfaces as a primary example of a shopping spectacle for custody incorporating all pleasures of consumption from packaging, presentation and buying. American Classics is a store located in the area which caters only to men and their accessories in the form of international American type clothing. The layout of the store is designed to inform and incite men into consumption and also as spectacles to be gazed at. Men are emerging everywhere as hungry predators for all things aesthetic. They are even making a go for cosmetics and beauty products like never before. They even make their own choices rather than depend on their partners to do the obvious. They seem to be better informed than most women these days. Men are piecemeal becoming aware of their bodies and their looks which is what gives proof for todays metro sexual male shaving creams, colognes, soaps, clothes, shoes, hair and skin products being the order of the day. Gadgets and gizmos follow close by. These products depended on alter ideas to be marketed which gave consumption and masculinity a massive push towards an upheaval in the British society. It soon led to consumer identities being arranged and expanded at a spiraling recourse towards the male species.Figure 1.Mens Perfumes are Quite the Ragehttp//www.strawberrynet.com/images/products/00763331005.jpgwww.strawberrynet.com The long held assumption that consumption is a feminine venture has been turn up wrong by these men centric malls and retail stores. Author Christopher Breward posits that male fashion in Britain gave a creative lend and space for masculine purpose during the late- Victorian era, in his have, The Hidden Consumer Masculinities, Fashion and City Life. Hence, this process put men as consumers at the forefront of modernization at the beginning of the ordinal century itself. This also invalidates the idea that Englishmen of the late Victorian times agreed with the concept of a Great Masculine Renunciation (Breward 1) of style and fashion as many have suggested. Most material evidence of increasing male fashion consciousness are found in stores, malls, novels, films, photographs, magazines, trade directories etc. Brewards book also provides evidence that male fashion ability was conspicuous from the Victorian times itself, with these very proofs he provides in the form photographs and diaries. Clothing and fashion accessories were purchasable to men even then but since the dominant wisdom was patriarchal, the opposite has been proved. By the help of those photographs and even songs, he posits to examine how many London and Manchester work class gangs utilized fashion to pose different from the rest of the gangs
Saturday, June 8, 2019
The Rise of the Star in the Wake of Hollywoodââ¬â¢s Golden Era Essay Example for Free
The Rise of the Star in the Wake of Hollywoods Golden Era EssayIntroduction Hollywood has long been a place distinguished by the fulfillment of dreams that it offers to the large number of hopefuls who atomic number 18 longing to be guileists. The fame and the fortune that Hollywood brings to its community and its subjects are rather large and too much inviting for the enthusiasts of the arts. The redeem of filmmaking took place in the same place where the artists were also nurtured with the skills and competent skills that they now yield in do infront of their audiences and infront of cameras. However beautiful it could be seen right now, it should be remembered that before the prestigious trope of Hollywood came to reality, the creators of the said have passed a number of hardships in its account dream factory. The fact that it takes a lot of effort to make a dream come true, the ones who established Hollywood as a spend a penny that echoes the picturesque of perfect artistry, did a lot of job to attain their goals in making a name for the said place. Today, it could be noniced that Hollywood becomes the condense of every news report in the worldly concern that gives color to television programing. Indeed, Hollywoods establishment has made t possible for stack close the world to enjoy a certain entertainment that brings ease to every depressed soul in the society. This is the main reason why domainy mess take interest n knowing how Hollywood came to be. How it all started and who were the ones who made it defective in the premiere old age of the Entertainment diligence in the join States. The Fifty Golden Years of Hollywoods explanation has long been the favorite subject that art enthusiasts and historians enjoy to tackle. The color of life that makes up the history of the said sector of the human civilization since the 1950s has made it even more(prenominal) interesting even for local readers and viewers of Hollywood shows.A st age setting on Hollywoods History as a Residential Place Hollywoods beginning has been more shifted on the agricultural edible that the place provides for the residents. However, when the 1880s arrived, H.H. Wilcox has planned a new community that he has foreseen to grow n Hollywood. It was more of a community that is hold for wealthy muckle. subsequent on, the historied personalities from different parts of the United States and Europe began to see the said place as a fine residential empyrean and began to settle in that respect for good. The Prospect Avenue has become a home for the famous ones such as Queen Anne, the Victorian residents and other more famous personalities. Since then, Hollywood has not been much the same as it has been when it first started as a simple community of agriculturists. More changes were still ready to happen in the coming years in the Hollywood History.The Beginning of Film Industry and Art Enthusiasm in Hollywood During the year 1911, the first film studio has been established by the Nestor Company. The said studio was located at the corner of the Sunset and Grower streets.Nestor Companys film studio began shooting the first films in the fine climate and ambiance of Hollywood. Since then, Hollywood began to take a name that is more suited for the artistic creation of the excellent movies that entertains the society. The adjustments though were not that easy to accept specially for the older residents of Hollywood. Since some part of Hollywoods area was still dedicated to agriculture, the changes that the film industry brings to the locals of the place brought several(prenominal) issues for the older and the newer residents of Hollywood. belatedlyr on, the agricultural come outs in Hollywood began to be subdivided and then micturated into residential areas. The said agricultural place is now more famously cognize as the Hollywood Boulevard. More than this, there came the creation of skyrocketing buildings around the a rea that hosted most of the companies that intended to put up filmmaking studios around Hollywood. Other establishments such as banks, grocery stores, restaurants and clubs as well as movie theaters were also established which naturally catered to the needs of the residents that are occurrently residing in Hollywood. The architectural design of the buildings were twain inspired by the playful personalities that resided in the place as well as the famous ones that were known during the two World Wars that mainly affected the art of filmmaking in the entertainment industry. The whole community has been offering all kinds of created building styles that show the extreme depiction of both glamour and sophistication that the place holds. Everything became fit for the stars. However, when the movie stars began to have a better choice of residential offering in Beverly Hills, the said Hollywood life changed since the restaurants that were once found in the neighbourhood of the said place left with the stars and transferred to their customers area in Beverly Hills. Hence, the Hollywood citys ambiance changed to becoming a more industrialized, and business-centered community. Most of the filmmaking studios stayed in Hollywood while other industrial offices found the said city more inviting and suit for their profitable pursuits. Today, the social environment of Hollywood is more of a business-oriented area than that of a residential place as it has been before. No matter how many changes has been taken in connection with the film industry, the buildings in the said area, which still holds the historic picture of the place is now being taken care of by the United States government as it has been officially notable in the national understand of Historic Places. Indeed, the said protection does not completely intend to take care of the Historical background of Hollywood as a place for residents of the famous and the glamorous tho it also offers to protect the colorf ul beginning of the history of the art of filmmaking in the said place. Yes, Hollywood was the place where all the artistic salute of entertainment in terms of filmmaking all started and continues to thrive at present.CHAPTER 2The Glamour of the 50s It has only been the end of a big world account, the second World Wars effect on the American Society and the whole world as well, has not only been directed to the policy-making aspects of the society but also towards the arts. It could be noted that during the war years, the created films were composureer and less provocative of mass rebellion. The years that covered the 1940s has much control on the way that the films were presented to the public. The movies were characterized to be less presenting on the real accounts that happen on the society during that era. This is because of the filmmakers fear of being connoted as an industry that encourages the society to rebel or revolt against the authorities that presently control the so ciety during those years. However, when the war finally ended, the people or the viewers wanted more than just a calm presentation of the society. The fact that many among the people in the society were directly afflicted by the war years, the y wanted a more ungovernable entertainment. Their emotional outpouring on the authorities who failed to end the war years at the least possible time that it have existed has inspired the filmmakers to present the real emotional dispositions of the society. Because of the idea of being finally free from the strife that the war brought upon the human society, the whole humanity aimed to show the pain that they used to feel during the generation of the war. They aimed to show the public of the dreadful effects that the wars brought about to the lives of the people. This is the reason why many of the films that were produced during the 1950s introduced more transportive characters and settings that catered to the emotionally shifted beginning s of the movies during those certain times. Regarding this, an Internet site on the said film history placed it this way In the period following WWII when most of the films were idealized with conventional depictals of men and women, young people wanted new and exciting symbols of rebellion. Hollywood responded to audience demands the late 1940s and 1950s saw the rise of the anti-hero with stars like newcomers James Dean, Paul Newman (who debuted in the dress epic The Silver Chalice (1954)) and Marlon Brando, replacing more proper actors like Tyrone Power, Van Johnson, and Robert Taylor. In later decades, this new generation of method actors would be followed by Robert DeNiro, shite Nicholson, and Al Pacino. Sexy anti-heroines included Ava Gardner, Kim Novak, and Marilyn Monroe an exciting, vibrant, sexy star. (The Dawning of the 50s, 2006) Yes, the new-waved approach of the movie industry in presenting a more reality based programming system has opened ways to new artis ts to be known and introduced to the society as enthusiasts of the social interests. The young entertainment has also been catered by the film industry during this era. James dean as for example became the most famous teenager artist. His skills in the craft of acting have made him a great name in the entertainment industry. The Said Internet site further adds The anguished, introspective teen James Dean (1932-1955) was the epitome of adolescent pain. Dean appeared in only three films before his sudden death in the fall of 1955. His first starring role was in Elia Kazans adaptation of John Steinbecks novel eastern hemisphere of Eden (1955) as a Cain-like son named Cal vying for his fathers (Raymond Massey) love against his brother Aron. (The Dawning of the 50s, 2006). Along with James Dean, came other young stars that also tried to portray the character of youngsters that the teenagers during those times wanted to present in the society. Young ones who are more expressive, more certain about the things that they want and more open towards their popular opinion of the societys norms have been the main characters of the movie icons that have been shown through the films of the 1950s. As years pass, the film industry of the 50s have been more open minded about the realities that are found in the human society. Cigar smoking, the use of fouls words and the fast-talks has been much related to entertainment of the 50s era. Yes, the birth of a more socially oriented and reality-based programming has been introduced to the viewers during the years of the post-world war. The fondness of the society to actually see themselves symbolically through the characters of the artists that portray their roles in the movies have been the main idea of entertainment of those times.CHAPTER 3The Big Ten of Hollywoods Golden Years The artists were not the only ones who have gained name calling during the Golden years of Hollywoods history. The filmmakers and the people that contr ibuted to the success of the entertainment industry who made the movie making possible also gained fame and dignity for themselves that have been remarkably incomparable among others who have been flourishing in the same industry through the years that followed before them. The said ten personalities shall be introduced in the incline that followsAlvah Bessie (1940-2001) He is a screenwriter who created themes for Warner Brothers studios, and some other studios, which he spent lesser times with. His enthusiasm in showing the society of the post-war effects of the current issues that happened during his years has been completely phenomenal in the entertainment industry. His mogul if catering to the theme that most of the audiences in the society like to see in the movies has created for him a name that goes around the extra ordinary in creating movie plots. Among his works was Objective Burma (1945), Men in Battle, Spain Again (book) and Spanish Civil War Notebooks (book, 1938 ). each(prenominal) the said works became more focused on the experiences that he, along with his colleagues has experienced during the war era.Herbert J. Biberman (1950) He is an American Director-Screenwriter who posted much enthusiasm on the showing f the side of the union workers regarding the social issues that concerns them. Because of this fact, the socialists mostly mistakenly accuse him of being a communist because of the theme of his movies. However, for the less-heard society, he was the epitome of a man who has made their voices heard to towards those who needed to address their needs.Lester Cole (1920-1960)Although he was considered to be among the less unfortunate members of the top ten of Hollywoods Golden Years, he has also created ways by which some of the people in the society were directly addressed through his screenplays. Most of his movies catered to the dreams of most of the American people during his times. His ability of creating for himself a name in the industry identifies him as a sole creator of the film-art.Edward Dmytryk (1935-1960) He started as a messenger in the Paramount pictures when he entered the Hollywood scene. Most of his movies were known to be of a theme that caters to the public idealisms of a fine society. The ability of the young ones to make a change and the fantasy-related dreams of people or the audiences has been mostly the main theme of his films.Ring Lardner, Jr. (1940-1970) His movies mostly catered to the idealisms of the women population. The constant relation that he has posted towards the wants of the women in the society has earned him a credible name from the feminist groups of the society. Although he has been blacklisted for quite some time, his works has been undeniably incomparable.John Howard Lawson (1920-1964)His enthusiasm in filmmaking has been much shifted on the political theme of the movies that he created. The flaws of the government and the authorities that makes the up the government h as made his works different form that of the others.Albert Maltz He is known as a novelist who wanted to create stories that catered to the social views of the local audiences. Hence, most of his works were turned into movies that were widely accepted by the people.Samuel Ornitz (1923- 1930)He was a generally refined novelist who catered to the themes that affected the audiences as people and as members of the society. Although he has been blacklisted, his works became known to the public and was directly accepted by the audiences.Adrian Scott (1950) Screenwriter/producerDalton Trumbo (1940-1970)He created films that are close to reality especially during the wart years. He was rather certain about his aim of letting the society know of the truth even though it was most dangerous during those times. The big ten of Hollywoods history has been much of a breakthrough to the usual programming that Hollywood has been catering to. They opened ways by which playwrights, screenwriters and d irectors could express their views through movies with much braver and determination to let the public know of the truth though artistic entertainment.CHAPTER 4Conclusion From the history of Hollywoods most flourishing years, towards the present era, the entertainment industry that remains a resident in the Hollywood community has been proven to influence many people not only in the American society or regions but also in the whole world. The ability of the filmmaking industry to affect the lives of the people have been noted as the most effective way of creating opinions of the public regarding the social issue that are currently affecting the human society. In the future, it is expected that Hollywoods years of existence would continue to flourish and cater to the entertainment needs to he public. Not only as a source of relaxation but as a revelation to the reality that binds the human societys current history.BIBLIOGRAPHYBooks David Bordwell. (2003). Film Art An Introduction. Mc Graw-Hill Companies 7th edition.G. Ellrod. (2001). Hollywood Greats of the Golden Years The Late Stars of the 20s Through the 50s (McFarland Classics). McFarland Company New Ed edition.Internet Sources Mary Scott. (2003). The Hollywood Ten. http//www.lib.berkeley.edu/MRC/blacklist.html. (January 23, 2007).Historic Resources Group. (2005). A Short History of Hollywood. http//www.historicla.com/hollywood/history.html. (January 23, 2007).Film History of the 1950s. (2006). http//www.filmsite.org/50sintro.html. (January 23, 2007).
Friday, June 7, 2019
Effects of Computer Gaming Essay Example for Free
Effects of Computer Gaming EssayTechnology nowadays has brought man to an era of digital and advanced world of computers. Not only atomic number 18 computers employ in studies, interrogation and work, it is now being used as part of unfilled and entertainment. Most of the youth today know how computers work and unconstipated a 3 year old child who is still yet to learn how to read and write knows how to operate a simple computer. This is because the interactive agent of a lot of software that computers use excites and attract children and this makes them learn to use and play with the computers. (Jones, 2002)Advancement in engineering science has drastically changed mans bureau of living which has been made easier for or so. It has come from diskette to very portable and stylish mini USB, from the ancient three purpose eleven personal computers with big and colossal monitors and CPUs to very user friendly touch screen-tablet PCs, and from limited Nintendo games like Mario brothers to a bunch of online and offline games like Dota, counterpunch Strike, Angry Birds, and Fruit Ninja etc. Such soft of advancements has led todays generation to learning to a greater extent of what life has to offer through the use of modern technologies like computers. Schools now facilitate statement and learning through the use of computers.By the use of this sorting of technology, learning is now more fun and a lot easier. Application of modern technology like computer-assisted teaching-learning on students aims to provide flyinger learning and ease of teaching and alike provide the students of the advanced technology that they need to get down inside the classroom, and which they can apply when they are out of school. Since computer has a lot to offer to its users, it is also being used as entertainment and leisure and computer gaming being the most popular. There are lots of computer games that enhance the thinking abilities of students because of its gam ing nature and environment like strategical gaming, word puzzles, etc. With this fact, learning through computer gaming helps students be more willing to depicted object and learn more because, they are not and playing, they are also learning.The use of multimedia in education has significantly changed peoples learning processes. Results from a number of research studies indicate that befittingly intentional multimedia instruction enhances students learning performance in science, mathematics, and literacy (Gee, 2003). Previous studies indicate that computer-assisted instruction programs have important factors that can motivate, challenge, increase curiosity and control, and get ahead fantasy in children (Tzeng, 1999). Despite the fact that computer and picture games have the same multimedia cap might as computer assisted instruction programs, their possible learning impact is often discounted by parents and educators.While computer gaming is regarded somewhat proscribe in educational settings, particularly for young students, re-scrutinizing of its influence in a teaching and learning context is vital since computer gaming can also be an education-assisted-program with proper implementation and application. While others confirm the negative effect of computer gaming to students performance in school and students health and mental ability, some authors argue that there are confirmatory outcomes that a player can gain while playing computer video games.A research published in the Australasian Journal of educational technology found that students who play computer and video games more frequently get lower grades than those who do not. However, it is also complicated in the research the plus effect of this activity to students as far as some specific video games are concerned which promote some elements that increases learning.On an online condition empower by Charles Pearson (2009) Positive Effects of Computer Games on Student Achievement, the au thor enumerated five positive significant effects of computer gaming to students. These include enhancing ones problem solving capability, time and resource management, strategic life management skills, educational games promoting learning, and inherent instructional nature helps students to hone ascendancy skills.Playing video games needs a sharp mind and an alert reflexes because most of the games require thinking quickly to be able to achieve the games goal. tally to a blog site on the web authored by Manali Oak (2009) which has an article authorise Positive Effects of Video Games states that since video gaming is interactive, it boosts the ability of one person to use his mind and hence, develops the thinking ability of the person playing. The author also said that video gaming is surely better than watching television as video games are interactive.In addition to what Manali Oak added that playing video games help benefit person with inferiority complex and wishing of self confidence as they are experiencing sense of participation and a sense of achievement thus, building his self confidence. An excellent summary of the scant research that has been conducted is by Barlett, Anderson, and Swing (2009) on their research book Video game effects confirmed, suspected, and speculative A review of the evidence. They reviewed the evidences for video game effects and class them into categories of confirmed, suspected, and speculative. By confirmed, the authors mean that the outcomes have received consistent empirical support for causal claims. They describe two such confirmed positive outcomes (1) Playing video games can result in superior visual attention and (2) Video game play improves the ability to mentally rotate or arrange objects.They point out that the research shows that two violent and non-violent video games produce these positive effects. They also observed that educational video games and simulators can teach specific educational skills and kno wledge such as algebra, biology, photography, computer programming, and flight training. The evidence for this connection is provided by Gee (2007) and Shaffer (2006). However, most of the games that they discuss are not commercially available. perhaps such games will be developed and distributed more widely in the future. In the meantime, the evidence shows that video games can enhance learning if they are designed properly for that purpose. Another study tackled the good and bad effects of video games to children conducted by the Raise Smart Kids Organization.The study enumerated the positive effects of video games to children. next instructions, problem solving and logic, hand-eye coordination, fine motor and spatial skills, resource management and logistics, multitasking, quick thinking and making fast analysis and decision, inductive reasoning and supposition testing are among those which enumerated by the author about the positive effects of video gaming. In addition, the a rticle also included that video games can improve ones decision making speed. People who played action-based video and computer games made decisions 25% faster than others without sacrificing accuracy, according to a study from the University of Rochester.former(a) studies suggests that most expert gamers can make choices and act on them up to six times a secondfour times faster than most people, and can pay attention to more than six things at once without getting confused, compared to only four by the average person. Surprisingly, the violent action games that often worry parents most had the strongest beneficial effect on the brain, according to cognitive neuroscientist Daphne Bavelier, who studied the effect of action games at Switzerlands University of Geneva and the University of Rochester in New York. woful from the early years, the effects of socialization become more entrenched.In an article published in The Journal of Educational Computing, A. Colley (1994) reported that masculine gender billet traits are associated with a more positive computer attitude and that there is a gender stereotype of science in general being masculine. fit to Sax (2007) his book Boys Adrift The five factors driving the growing epidemic of unmotivated boys and underachieving young men where he drew one fact easily established by his conducted research revealed that violent video games cause fast-growing(a) behavior in the players. He argues that video games are so addictive that they take the male need to power and control.It is evident in the country like the Philippines that the most popular computer games that the youth play in the computers are Dota, San Andreas, Counter Strike among others which are clearly promoting violence and aggression through its war and battle depiction. It can in effect, influence the youth as they play those kind of games which depict war, blood, killing, shooting etc. In a book by Barlett, Anderson, and Swing (2009) entitled Video Game Ef fects Confirmed, Suspected, and Speculative A appraise of the Evidence, it has stated that the confirmed negative effects of video games established by the research include aggressive thoughts and behavior, physiological arousal, and antisocial behavior. It was also explained that there are two variables that heighten the effects of computer games.One is depiction of blood, which results in higher levels of physiological arousal, aggressive feelings, and aggressive thoughts. Another is rewarding of violent acts, which also increases these effects. Since most of the computer games depicts violence, what they conceive in the monitors of their computers in the games that they are playing are somewhat becoming part of their reality. In an article on a eHow.com by Sarah Arnette (2011) entitled The Negative Effects of Computer Gaming on Students, the author enumerated four negative effects of computer gaming on students. She used the General Aggression Model (GAM) developed by Craig Ande rson and Douglas Gentile in conducting the study that helped the author come up with the results.The results showed the negative effects include terse term aggression, lack of problem solving thinking ability, weight gain, and anti social behaviors. It is regarded that the negative effects of playing video games does not only advert the players mental ability but as well as that concerning their health and socialization. Computer gaming also affects the behavior of the players and on how they hit with other people. A study by Argosy Universitys Minnesota School on Professional Psychology found out that game addicts argue a lot with their teachers, fight a lot with their friends, and score lower grades than others who play video games less often.Performance in class may be negatively affected due to significant time spent in playing video games. Studies conducted by Anderson and Dill (2000) and one that was conducted by Gentile, Lynch and Walsh (2004) show that the more a person s pends playing video games, the poorer is his performance in school. Computer gaming can also affect the health of the players. According to an online article entitled the good and bad effects of video games (2011), online gaming may also have bad effects on ones health including obesity, video-induced seizures and postural, knock-down(a) and skeletal disorders such as tendonitis, nerve compression, and carpal tunnel syndrome.Conceptual FrameworkThis study was based on a recent study conducted by Barlett, Anderson, and Swing (2009) and a study by the Raise Smart Kid organization which stated that there are confirmed positive and negative effects of computer gaming on studies of students who play the computer. Barlett, Anderson, and Swing stated that the confirmed negative effects of video games established by the research include aggressive thoughts and behavior, physiological arousal, and antisocial behavior On the other hand, Raise Smart Kid organization stated the good and bad ef fects of video games to.The article enumerated the positive effects of video games to children following instructions, problem solving and logic, hand-eye coordination, fine motor and spatial skills, resource management and logistics, multitasking, quick thinking and making fast analysis and decision, inductive reasoning and hypothesis testing. Using the results of the study conducted by Barlett, Anderson, and Swing in 2009 and the study by the Raise Smart Kids Org as basis, this study aims to find out what effects do computer gaming have particularly on students of Business Administration of the College of the Immaculate Conception and enumerate both the positive and negative effects of the said activity on their studies and personal behavior.
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