Control Your Kids, non icon plot Violence Mike Howe Video game effect should non be lessened in any way. MAVAV (Mothers against Video Game Addiction and Violence) and other p atomic number 18nts feel as though at that place is straight too oft violence in goggle encase games. They state, video game companies continue to market violence aimed at vulnerable children and young teens (MAVAV.ORG). Their children should be controlled, non the games. The games themselves are not alive, but only the people who barter for them. There was still violence in video games even in 1985 with the see video game system. In games as simple as Duck Hunt, where you experience a toy abject boy to shirt ducks with at the screen. Now they are fitting much more advanced and realistic, with games like Grand stealing railway car (where you plunder hijack cars and go on cop chases and use up anyone in your way). Games like these have been a challenging for parents because they feel lik e their children will go more convulsive or give them bad influences, and nigh of these games may in point do so. They will not do so, however, if these games are not bought or played by these children. There is much more misgiving and violence in the world over all now, thus there was xx years ago. This reflects on a more fearful and scarlet society.
These games are being used as a author for kids violent behaviors and actions. Video games were originally mean for entertainment, and they still should be. They are not a guide to violence, or a violence enhancer. If these games are now too violent then dont buy them. There are ratin gs for a reason, and you can even ratificat! ion the rating for every game online.[1] The ratings are as follows: primaeval childhood, everyone 10+, If you want to get a full essay, social club it on our website: BestEssayCheap.com
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